

That's right-there's no resetting every point for a new build. This becomes even more apparent once they realize that going back to a trainer only allows the previous three points to be reset. One playthrough is not nearly enough to unlock everything, meaning players will have to think long and hard about how they spend those precious points. The character customization (in the form of skill trees) is also a plus, allowing players to unlock new moves or passive traits as they level up. The ability to loot with friends (and strangers) certainly makes return runs through the game more enticing than they were on the first go-round. No more going it alone unless a player chooses to do so. Torchlight II offers not only online play with friends and strangers, but also has a LAN function as well. One of the biggest complaints leveled against the original was that it was a single-player experience, and Runic has fixed that. It's hard to argue with psychology.Īpart from the loot, Torchlight II keeps players happily on the treadmill in other ways. This mechanic may not be anything new, but the ever-present potential of new and better items has kept gamers clicking mouse buttons for years. Sure, lots of gear dropped is useless (particularly as the player starts to assemble a good set of armor and weapons), but the thrill of the next super-awesome item potentially being dropped by an upcoming boss will keep gamers marching forward for weeks on end. One huge reason? This game makes it rain loot constantly, and that scratches one of my favorite gaming itches.

Once players have crafted their character and spent some time in the world, it's clear that Torchlight II is an overwhelming success.

Each class is customizable, with a male and female option as well as various face and hair configurations. Players enter the top-down fray with four character options-the brutal Berserker, explosive Embermage, gun-slinging Outlander, and tank-like Engineer. Gamers who love clicking their mouse repeatedly to slay hordes of nasty monsters while uncovering mountains of glorious loot just might have found their game of the year. The long-awaited sequel to Runic Games's surprise hit has finally hit retail (after several delays and in the wake of Blizzard's highly anticipated Diablo III) and the wait was worth it. WTF Did a $20 Diablo II clone really wind up a better game than vaunted Diablo III? LOW Tossing out the 8 millionth piece of gear your character class can't use. HIGH Finding that final piece of gear that completes a set.
